I'm using Arnold with Maya 2017.
I've made a groom with XGen and want to set the colour to be the same as the texture I made. I have markings in white, greys and browns so would like for them to show in XGen, not one colour.
I have looked at many tutorials and haven't found a solution, I need help as I have no idea what to do, I have tried setting the primitive colour as a ptex, using the node editor and the hypershade to link things together but nothing, I am not experienced in using the node editor or hypershade. I am using an aiStandard for the mesh texture. I have been troubleshooting for hours, hopefully I make sense.
Replies
~3:10
I got to the part where he applied the aistandardsurface to the description (6:30) but now I keep on getting this error and it closes. Also my textures are gone and the mesh has gone green, I really appreciate you linking the tutorial but please help, it was all going well until now.
Unfortunately, I don't remember all the details, but it was quite challenging even to follow along and get it all working, so just hang in there, be patient, and take plenty of breaks when you are about ready to pull your hair out. Also there is quite a few videos covering this on youtube, so if one is giving you trouble check out the others as well.
Hi, I'm back again, in a calmer state ':) and using an older file. I followed the video above and didn't get the error message but by fur has gone black and I have a warning saying "Warning: wolf_full_furgroomShape: could not read ARRAY parameter "time_samples"", whatever that means. I will say that my XGen does have an error message saying that it cannot evaluate sub divide and I THINK it's because the end of the wolf's tail comes to a point but I am really hoping that's not the reason why this isn't working.