Hey, my new character! Darius From league of Legends. I try substance painter this time. UV are not optimize and retopo is not perfect (some triangles on face) but for a first time i'm glad with the result. Rendereing in Substance painter too And ref:
As I've not written these exact inner algorithms in this shader I can't say for sure. But I'm not sure if the luminance of the substance texture actually alters the amount of specularity other than the color. The fresnel is derived from the luminance of the substance. Ie. brighter substance reflect in more angles, darker…
Hi guys, I've modeled this hard surface model by 3DSmax and imported it to Blender for Testing Cycles render. However, I found some artifact on flat polygon That was not there from viewport of Marmoset and Substance painter. Marmoset Substance Substance Painter Viewport and Exported texture is same. If anyone has ideas to…
If you're creating textures with substance painter it is better to use the substance painter baking setup. It's simpler and it produces the result that the built in texture generators expect.