So I'm starting up a Zelda-like Action Adventure for the UDK with a few people and trying to finish up the main character. He's a member of an emperor's Royal Guard. Everything included so far he's sitting at 6,771 tris. It's a lot more than I originally wanted but I'm happy with how he turned out so far. Planning on…
Hello everyone, Edit: found an awesome concept artist for the project here on Polycount. Thanks for all your applications! I’m looking for an environment concept artist for a medieval fantasy RPG. Experience working on video game projects is a huge plus. The Gothic II and The Witcher 3 games are the main inspiration for…
Torn Banner Studios is looking for a talented, team oriented Environment Artist to contribute to our recently released game Chivalry: Medieval Warfare. This is an on-site, full-time, paid position. We are located in Toronto, Canada. Come be a part of our exciting new studio as we continue to pursue our dreams.…
Hi All RDBK Studios is looking for a Freelance UI/UX Artist that can help work with our team to create HUD and Inventory elements for Renown a medieval survival being created in UE4 UE4 Experience would help but is not integral. Integration into the engine can be handled by someone on our team but if that is something you…
Hey, i'm doing a study project of an katana and a buckler shield with this kinda of "cheap material" base style, like, both base pieces would be considered low quality pieces with this almost like parasite wooden branches that starts to spread along it, there's still some word to do on the blades of the katana and wooden…
I think the curvature in that diagram of the medieval road might have been exaggerated for clarity. I think it would look better if the slope was less extreme. More like these examples. Also while I was looking up these images, I noticed that the guy who invented the type of roads listed in your diagram wasn't born until…
Torn Banner Studios is looking for a talented, team oriented Technical Animator to contribute to our recently released game Chivalry: Medieval Warfare, a multiplayer first person slasher. This is an on-site, full-time, paid position. We are located in Toronto, Canada. Come be a part of our exciting new studio as we…
Torn Banner Studios is looking for a talented, team oriented Multiplayer Level Designer to contribute to our recently released game Chivalry: Medieval Warfare. This is an on-site, full-time, paid position. We are located in Toronto, Canada. Come be a part of our exciting new studio as we continue to pursue our dreams.…