So I'm starting up a Zelda-like Action Adventure for the UDK with a few people and trying to finish up the main character. He's a member of an emperor's Royal Guard. Everything included so far he's sitting at 6,771 tris. It's a lot more than I originally wanted but I'm happy with how he turned out so far. Planning on optimizing him a bit this weekend and hopefully get him around 5,000. The rotor on his pack could probably just be turned into a plane with a normal map.
He's wearing a full suit of chainmail, with metal plates, leather additions, and leather straps. His pack is a sort of magic/energy pack that is filtered through his armor to his palms which encase his weaponry in elemental energy and also power them (Weapons and shields will be mechanical in a way). Medieval may be deceiving I'm not really sure, but we are creating a new universe and world, similar to the way that Zelda was Medieval based but not of this world.
Aside from that, please feel free to critique and comment
(I'm new to rendering in maya with wireframes, I know they suck and the ortho's got cutoff, sorry
Concept for the piece (ignore the horns, and these drawings were done by Vincent Angerosa, not me) Model was mostly based off concepts, however a few things were changed and modified