Attention all Environment Artist friends. We are hiring talented and skilled Environment Artist/Senior Environment Artists here at Amazon. We are a serious game studio making serious games. PM me if you are interested and we'll go from there
Thank you very much guys! This is the cover art I've created for the game, it is adapted to different aspect ratios to use it in different contexts on the various platforms. I created the logos and the character models as well as some environment props. Matjaž Lamut skined and posed the characters, the rest of environment…
www.district-c.com I'd say I specialize in props and environments. I use Maya, photoshop, zbrush, painter and a bit of after effects and premiere. More environment shots coming soon in the 3d section (yeah, I know. An environment artist with no environments to show).
I was watching and reading tutorials on modular environment modeling, but they all are for buildings and geometric environment. How well does modular modeling work for an organic environment full of dirt, rock, and plants?
how many pieces should an environment portfolio have and what should it consist of? what ive thought of... 3 environment props 2 hard surface mechanical 2 character (just for fun) 3 environments should I have more, less? in relation to the last 3 environments, how large should the environments be? what should I try and…
I've posted a breakdown of this project on GitBook: https://docs.switchboard.studio/environment-breakdowns/byzantine-church Some examples: https://docs.switchboard.studio/environment-breakdowns/byzantine-church
bit of context for the BMW. Its really hard to make a car shader that sits well in most environments. The main reason I started doing the cars was to fill up the environments i was making, but then the scene can look too busy if you don't handle it right
Really striking ! The speed at which both the characters and environment are evolving is inspiring. These breakdowns and wireframe shots are great. Maybe one day, more big studios will finally realize the value of working that way (not necessarily with unlit assets, but at low specs in general). Can't wait to see more !
Been a while... After about the 7th time relighting this for the new "completed" items managed to obtain soft shadows in marmo, idk how but i love it and this is kind of how i want her to look like with the pinks in the pit/shadow/indented skin. trying an idea for a style for this so it will be a bunch of updates like this…