Hello polycount! I have been working on a model in Maya for a month and now when i export to 3dMax it displays crash log says: One or more objects define the UV mapping by POLYGON_VERTEX but the index table has less entries than the actual number of polygon vertices. The missing entries have been assigned an arbitrary…
As the title suggests, I need to learn how to wrap a spline around a model, I have searched youtube for countless tutorials and they most of them do it the most stupid way (e.g. using a basic helix) I need to wrap splines around quite a few objects, I have seen people do it maya efficiently as hell. when I try to use…
Will have a look at that (thought that could not align the object to face normals). I used the fallof for Displacement but didn't thik about usign it with fur. What you mena with your PFlow statement? Using fur and combinign it with a PFlow or did you just point out I could use the distance blend for PF aswell? I still…
Hey Polycount! I've been wanting to model the Gumball guardian character from Adventure Time recently, but I'm not sure how to do so. Here is what it looks like: And here's a 3d Model someone already made of it: http://fc00.deviantart.net/fs71/f/2013/096/c/6/gumball_guardian_by_vinigri-d60odk3.jpg I can model the hard…
I dont find in the GetCoreInterface() documentation which function would retrieve the node number I have selected, I am going to try select a node from Select from scene (or manually selecting the object) and then getting the node to pass to GetCOREInterface()->GetSelNode(); with the node pointer then retrieve the bones…
I ran into a problem while UVing a test object to get the best understanding of how to tackle certain geometry involving a scenario where if needed to, I'd have to create hard-surface Normals. The issue isn't so much the creation of the Normal map, but rather the blending of the color values and such. I might have mixed…
Hi, Im making an interior scene with an aquarium. Very simply I put an aquascape texture on a box surrounded by glass plates. I made it a Standard material to access the selfillumination feature and its looks fine. Only trouble is the box is also recieving light from the Sun Positioner in the scene. How do I exclude an…
As part of a college project, I have been asked to create a series of 3D models that must be with a 500 tri limit. These items include ! melee weapon,1 ranged weapon,an item of clothing and an object from home. To begin with I've started to produce a series of concepts for my melee and ranged weapons.
I've got the following strange (at least to me) problem with udk: I've had the problem that I wasn't able to place objects (static meshes) in my scene by dragging them from the content browser into the viewport. In another case, I could do exactly that and I have no idea how that case was different from the other. This is…