I have a new little tool for ya'll. It's a toggle macroscript to apply the currently active material in the material editor to newly created objects. Auto Material docs and download... [ame=" http://www.youtube.com/watch?v=Ig1k4Xcii-0"]Auto Material for 3ds Max - YouTube[/ame]
Does anyone know how to automate texture importing and material creation ?, like is there a script for it, wish I knew some coding. For example the objects in the scene are named like: Jeep_Engine Jeep_Tires Auto material script creates for all objects (Mat-"object's name"): Mat-Jeep_Engine Mat-Jeep_Tires And substance…
Maybe material selection could've helped more here? the materials look very similar except for the pieces that are obviously more reflective, but personally i thought the yellower pieces (especially the large front piece) seemed more smoother surface wise and a different material. I think my only other thing would be maybe…
Hi, I'm working with Megascans Unreal 4 Livelink with Unreal 4 version 4.19.2 - When I click on two material instances, as shown in your instruction videos, and click "Create Material Blend", it merely copies the Master Material with the white default tiles and doesn't carry over any other materials selected. "Reset…
Hello all, Very newbie question, but I've double clicked on a Material Instance, and it's taken me to a big material sphere with some parameters to the right. How do I get to the node editor for this material? Can you only edit nodes for a Material and not a Material Instance? It's a material from Megascans that I exported…
Set up your materials as material functions. Make another material for the combination. Drag and drop the material functions from the asset browser to the material. Link them up using one of the existing material blend functions.
Hi everyone! After learning the basics of the material editor in Unreal, I'm starting to replicate the mask shown in the Sunset Overdrive GDC talk. The issue I'm encountering is that my transition is not creating the complete shape, as you can see in the next image. In my case, I've tried adding an edge noise to the vertex…
When importing FBX objects all materials comes with the old specular format. If we are working in the new PBR materials, as I think is normal, we need to convert each single material. If we have lots of materials and we do iterations of the scene this is not really a practical option. Is there any way to set the default…
Next to the duplicate button on the material pane, is a menu and among other options for materials is import and export. I would like to save the scene and have the material embedded in the file itself in order to distribute. The export option of the material results in a .tbmat file. Not certain what it contains but it…
What would be the best, most durable way to have many versions of assigned materials in one scene, so that I can easily switch between a version of the vehicle with green paint with white plastic and the same model with metal and dark plastic. Making it extra complex is the fact that not all materials will be assigned…