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Trying to replicate a brushstroke mask for vertex paint in Unreal

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b1mod polycounter lvl 2
Hi everyone! After learning the basics of the material editor in Unreal, I'm starting to replicate the mask shown in the Sunset Overdrive GDC talk.




The issue I'm encountering is that my transition is not creating the complete shape, as you can see in the next image. In my case, I've tried adding an edge noise to the vertex transition, creating this material function shown below this image.





And this behaviuor as an alpha for the lerp.



The mask I'm using is the one on the right. The others are from the talk.



So I don't know if I'm missing something. I've also tried decreasing the number of strokes of my mask, and it kinda works, but I'm still not managing to achieve the effect shown in the talk.

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