Hello i have a question- Is it ok and legal to scan (via photogrammetry, this means including textures) a real object like for example some food bought in supermarket (like chicken, frozen pizza, chocolate bar,etc. etc.) and then use it in commercial projects or even sell the 3D model to someone (via my own website or if…
Hello everyone, I am currently working on an indie game called The Last Artefact - a 3D platformer with FPS elements integrated into the gameplay. I plan to continue to share my work in progress and updates of the game in this post, including screenshots and possibly videos. The atmosphere of the game centers around a…
[vv]129002578[/vv] Toolbag 2 | 2.07 Update, Marmoset Viewer Now Included! Today is the day! We can’t possibly overstate how excited we are to announce the release of Marmoset Viewer, which is now included FOR FREE in the Toolbag 2.07 update! Marmoset Viewer brings the power of Toolbag 2 to the web in high quality, fully…
DecalMaster is a Maya plugin designed to accelerate the surface detailing phase by providing a UV-less, non-destructive, non-committal workflow through decals and trim sheets. It does this by enabling quick placement of decals onto a target mesh as well as automated uv unwrapping target mesh faces to trims within a trim…
Hermit; I don't sculpt, so it didn't occur to me to include it. I went out and asked a professional sculptor friend for his thoughts on sculpting packages, and included them in the list, so it's updated now. I also edited the direct modeling text to include a discussion what sculpting is. Thank you for pointing this out. I…
Hi, long time no post! I'm currently working on this AR-15 for practice, including internal parts to learn how the mechanics work. All modeling done in Max, bakes and renders in Marmoset.More attachments and texture updates soon!
I didn't have to do a specific test because I knew it worked. But I have also been doing stuff with Maya and Maya LT recently. The modelling tools in MayaLT have full parity with those in the full Maya, and that includes all the improvements made with new modelling toolkit (built upon NEX). Personally I've never had any…
I think it's good, but i'm not super found of the mouth area. I personally like to lay it down simply, using very few primary loops like this : -#1 and 2 : two big loop around the eyes -#3 : one tiny loop around the fleshy parts of the nose (around the top of tip and nostrils) -#4 : one big loop right under the nose, going…
This is an issue as old as time (or rather, as old as Zbrush) and AFAIK there is no fix for it, as the Zbrush FOV values do not really represent anything and you won't be able to get a real analog to a 3d viewport since their projection/rendering isn't really 3D. I've seen it negatively affect the work of extremely skilled…
Trendy Entertainment is currently looking to hire some onsite Environment artists skilled in High Poly modeling and asset creation to work on our upcoming (unannounced) game. We are looking to fill onsite full time positions only so applicants must be willing to move to Gainesville Florida. Applicants should have…