Yeah, internals I find are the most challenging to get right especially alongside correctly animating individual elements, if of course an option for this project.
Anyway even at this stage can't foresee you'd run into or have any issues so looking forward too updates.
I'm using a basic sub-d workflow in max, chamfer modifier for some of the support loops and then manual loops and clean-up. I just like the control you have with that.
Looking into the Marmoset bevel shader workflow as well as plasticity for the future though.
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