My name is Thomas "Rolke" McQuary, I work as the temporary lead artist on the Mechwarrior Living Legends mod team. Our mod is based in the battletech/mecwarrior universe and is a combined arms type of game. With mechs, battlearmor, land, and air units all playable there is plenty of work that needs to be done. With our…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Lead 3D Artist to join its studio in Montreal. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and…
Hey all I thought it would be nice to have a thread here where we could compile useful links related to ergonomics, workstation posture, and human interface devices. Simply put : the anti-RSI thread! New gadgets or ideas would still get their own threads (like the Arsh new setup post, or discussions about new mice and…
hey everyone, we are a small team currently working on an Action/RPG video game project under Unreal for PC, and we are looking for motivated people to join us and complete the team :) Please find below the details of the project we are working on : Project Title Dawn of Taya Platform: PC Windows Genre :…
The objective of this project was to redesign a character from a fighting game, once finished the character had to be of realistic proportions. Due to being a huge Legend of Zelda fan, I chose to re imagine Link (from the Super Smash Bros series). My thought process was to move the realism into the design of the project,…
Senior Level Designer World Creation Do you want to work in a highly creative environment with talented people from all over the world? Are you eager to develop your skills working on AAA next-gen games like Gears of War and Unreal Tournament 3? Then come to progressive, fun-loving Amsterdam and join the Streamline…
I've been using Sequencer for exactly this. With UE5 there are significant improvements with Sequencer and ControlRig. If you're limited to using UE4, you can still pull off results like this even without setting up raytracing project settings. Feel free to check out my portfolio link below. The most recent posts…
Might try and come back to write out a more fleshed out post later but some quick pointers first * Your portfolio link is wrong. You only want the 'sethusher1.wordpress.com' bit! and include it in this post, sorry. Your skill level and approach is relevant. * But unfortunately, also, your website is kind of a pain to…
Hi Dillon and welcome. Concerning the software you use, and please anyone correct me if you feel I'm wrong here, but I think it mostly comes down to what you know/what the studio you work for uses. I've not used much Cinema 4D but most of the people I know who use it work in advertising and digital media rather than games…
alright, I'll try to help, I've worked on 5 MMOs as an artist. I do have to say, you sound like you're biting off more than you can chew. I've got a good amount of experience and I'd consider a 2d platformer too complex for a first game. If you've never made a game before, I suggest making a simple block puzzle game like…