you guys know of any tools ( scripts or plugs ) that will allow a selection to be : 1/ translated along the camera view ( near. far. like sesame street taught us ) 2/ scaled relative to the camera view ( make any sense ? ) ? if these types of functionality are indeed native to maya please let me know where i might find them
Hey I've been working a lot in max vertex paint lately, I was wondering if there were any scripts or plugins that make it less of a hassle. By that I mean being able to use a multi-sub rather than a blend for your materials or a way to do it in one modifer rather than stacking a series of them. Anyone heard of anything…
Nightshade Connect is a tool I have just released on Creative Crash. It's a tool for quickly creating a polygon connection or "bridge" between an edge selection and a curve. With this you can easily connect two odd shapes, like a square edge selection to a hexagon NURBS-curve. Perfect for high polygon modelling. Features:…
Hi everybody! Actually I need a help about how to change the character default (the Agent.cdf) for a created custom character in Character Editor? Because when I start playing in the editor it automatically chooses the Agent.cdf (the default in editor) and I would like it starts with Custom.cdf (a male_character created in…
In Silo I find myself using "local move" a lot, and I'm really missing it in Maya. I believe the Max push modifier does the same thing. The closest I can get is a vertex selection with a move along normals, but this isn't quite the same and doesn't work on face or edge selections. Anyone know of any scripts that can do…
Hello! Has anyone come across a method or script that will allow someone to quickly flat map UV's based on the meshes smooth groups? So rather than an angle threshhold, the flap mapping creates UV islands based on your meshes smooth group? Possible? Done before? Any info on this would be appreciated. Thank you!
I was trying to make a toggle function between different snap angle values, but much like this thread says from 2008, there isn't a variable listed in the Max documentation under the snapMode struct page, nor does the MaxListener pick anything up. Is there a way to modify this value by script nowadays, or no there's been…
Ah ok. I focused on the "open" in your screenshot. Did some quick google and there seem to be multiple batch import/export scripts available on Scriptspot. Can't vouch for their functionality. Worst case you can assign a shortcut to your export, export them to one folder and replace them afterward? That's all I got for…
katana, thanks! Hi there! I'd like to represent you the tool for creating curves from tubes for Maya. Its main advantage is easiness of using. You may just select the geometry and the script will analise selection and create curves where it's possible. You may even select a group or tubes merged together. ArtStation -…
Even in that situation, the important part isn't really knowing Houdini in particular, it's understanding procedural asset creation. Someone who is skilled in making procedural assets in other ways (like through Python scripting within Maya, or by writing tools for use within the game engine) is also gonna have a pretty…