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3DS Max -- UV 'flat mapping' based on smooth groups?

polycounter lvl 20
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adam polycounter lvl 20
Hello!

Has anyone come across a method or script that will allow someone to quickly flat map UV's based on the meshes smooth groups? So rather than an angle threshhold, the flap mapping creates UV islands based on your meshes smooth group?

Possible? Done before? Any info on this would be appreciated. Thank you!

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