Hello, We're developing a survival game that is now nearly completely prototyped. We're looking for one environment artist experienced with, or interested in learning how to make modular environments. The systems that are already prototyped include: 01. Player Health 02. Character Movement 03. Team Selection: American /…
Hi, I've been working on a game for the past 3 years and tried to come up with innovative techniques throughout production to increase quality without tanking dev time. I think one of the biggest achievements was managing to create a modular set of cliffs that were reused across multiple biomes and served as the core for…
As the title says, what's the general method for managing materials and textures so you have total consistency? Let's say I'm making a modular road and sidewalk system. How do you keep everything in order? Just gathering opinions and options from experience. Thanks in advance!
bgoodsell- You are right about the entire texture sheet being a 1:1 ratio for the mesh. It shows my unfamiliarity with UV mapping. I guess I am just having difficulty understanding how I can UV map this one I break it up into several pieces. I created the diffuse, normal, spec using a different reference photo which I…
https://www.youtube.com/watch?v=oMbh-9BJHL0 Released: https://www.assetstore.unity3d.com/en/#!/content/74702 This package will help you to make cave environment with lot of prefabs. Besides they were built as modules, so it is easier to use. Conbine the modular meshes as like you want.Hello guys, I'm working on this…
Ok guys I have been looking for fixes for this for the last week and to be honest I am pretty sure I tried every suggestion given in this forum and the unreal forums in threads with similar problems. I have yet to find a efficient solution, I have tried all kinds of uvw unwrapping (spaced by 10 pixels and spaced by 200).…
I'm trying to create a 90º bend for a modular environment set and my first instinct was to use the SimpleDeform modifier, my problem is that it doesn't properly line up with the grid which is obviously a problem. On the left here I've shown my result with the Simple Deform modifier bent to 90 degrees, on the right is the…
So for a class, we are asked to do an 3D environment within three weeks to help us learn to work under tight time constraints. In this thread, I will post my process and work in progress shots and hopefully, in three weeks I'll have a nice end product in UDK. We were given a concept by Sparth…
I'm making a sci-fi environment using a bunch of modular assets - walls, floors, props etc. all using separate texture maps. I'm now texturing these assets in DDO, and I keep thinking it'd be hugely useful if there's a way to import the entire environment in 3DO but only have one of the meshes treated as my current DDO…
Hi Everybody, This is the first post for a new Asset Store product I am currently working on, which I have just finished block concepting.. so thought I would share some material and hopefully get some constructive criticism & feedback! The asset will be a modular cockpit creator, which snaps together so users can create…