Hi there I tried looking for answer for this solution but there wasn't one. I have applied colour map id onto the object, but for some reason my low poly mesh does not pick any material in the 3Do previewer. Well for e.g. I'm new to this Quixel :-)
starting a new anatomy/basemesh, but it's a bit different this time. last time i built an anatomically correct mesh, it was quite high poly (for me), and was built to show muscle flow etc. this time i'm building one that will be proportionally correct, but still designed for game purposes. the head so far: let me know what…
Some more progress has been made. Not sure about the horn design. And head needs to be slightly modified to make the horn looking less glued on. Got Marmoset demo for trying out and will look into Substance when it's time for texturing.
Hello, I seem to have problems with DDO and 3DO recently. After working for a few minutes they seem to crash giving me this error. I think it's a new error that I'm getting, because I didn't have it before. Any suggestions on what I should do?
In Quixel 2.0 there was an option to force 3do on top. In 2.0.2, that option is gone, and the 3do window never stays on top. If I make any change in DDO, 3DO falls behind photoshop. Anyone know of a fix for this?
Hi everybody, I'm working on my scene and I would like it if you guys can take a couple of minutes to give me advices on how to make my scene even better!! Thank you have a good day! -Krikor Demerjian this is my beauty shot and the last image is my picture reference
Hi guys, This is my first post here and i feel exciting about the topics of the forums. I am creating a fuse box about an interior room of a psychiatric clinic. I want to hear your critics about the model(thinks that i will put also normal for some details). Thank you in advance
I just upgraded to Adobe Creative Cloud 2015, and now a good portion of DDO is broken. Mainly doing ANYTHING in the mask leads to an error message stating that this feature is "unsupported" in Above, so just a heads up people. Im downgrading to CS6 and thankfully Creative Cloud allows this. Gibbage
Hey guys I'm new to character design and I have been working on the new design for the main character (https://www.facebook.com/asterionthegame) I'm getting close to finish the sculpting part but I would love critiques, opinions and anything you would like to say! Thank you!