Hi there I tried looking for answer for this solution but there wasn't one. I have applied colour map id onto the object, but for some reason my low poly mesh does not pick any material in the 3Do previewer.
Did you create this as an original project, or did you create this project previously and then try to reload a combined *.OBJ into the project after the previous one failed? If it's the latter, it's probably because the object's mesh name isn't matching what dDo expects from the previous *.OBJ.
Have you tried making a new project from a combined *.OBJ?
Synaesthesia has a good idea of what might be wrong. Did you try it and did it work?
Also, what resolution is your project? It might be a memory issue. Also, could you try loading the textures manually with the 3DO Custom Loader found in the SUITE menu? Just to make sure that there's nothing wrong with the mesh.
I have combined the mesh together and exported as obj and from there that I redone it again with same result. The 3DO custom loader has given me incorrect colours. And the resolution of project isn't that huge unless i'm mistaken here is the snapshot.
Replies
Have you tried making a new project from a combined *.OBJ?
Also, what resolution is your project? It might be a memory issue. Also, could you try loading the textures manually with the 3DO Custom Loader found in the SUITE menu? Just to make sure that there's nothing wrong with the mesh.
//Wiktor
Thumbs up!