Hello, I'm creating an sandy environnment, I'd like to create sand piles as it's a abandon old place. Here is my current setup: I have a plane that I 'bumped' a bit in maya as to create a pile, and I then apply my material (as seen below) that has the floor and sand that can be vertex paint. I then vertex paint the sand…
Hi all, hopefully someone will be able to answer this: I'm trying to create a colour look up table (LUT) in Photoshop and save it out as a DDS. However, the export process I'm following to create a LUT - only saves it out as a 3DL, CUBE, CSP or ICCp. I'm not even sure this is exporting properly anyway as whenever I apply…
Hey guys! I am completely new to ....the industry. I've discovered UE4 about 3 weeks ago and so I decided this is what I want to do. Even if I just finished law school , this is my passion, I've been a gamer pretty much my entire life, and I know for a fact that with hard work I will succeed in this domain, cause it's the…
You can crease hard edges & subdivide before dynameshing to preserve curved surfaces after dynameshing. The OpenSubdiv Loop-type subdivision in particular handles very tricky ngons that booleans create like a boss. Alternatively you can look into baking round edge shaders.
Hey all, I am trying to get a job at a specific company and i wanted to create a portfolio ( 3d props ) which is suited for the games that they have published. I was wondering if i'm allowed to use the concept art that the artists have published on their portfolios for my 3d models? In addition, is it expected of me to…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
Hello, I am looking for some help. I just got given a project to create a new character which can be used in the game Street Fighter and I want some help on how I would go about making this. I have reference pictures to make the basic model. My idea was to create the basic model in 3D Max and transfer that across to zbrush…
Trying to create a bunch of foliage assets for my scene. I am familiar with speedtree and will probably use that for the majority of the work. But is there anything I should be looking out for from a technical side in terms of optimization? What's the best, most efficient way to create a bunch of foliage assets thats not…
Looking for someone to redesign the 4 main characters (I modeled, rigged, and animated the characters myself as prototypes for temporary demo functionality. I want to work with someone for a full redesign of each character, including rigging. I don't need animations) Game is a local 4 player co-op dungeon crawler (like…
I can't get this working, if I remove the break the script works, but it creates too many erroneous groups, with the break in there it creates a single group, but then when I run the script again it ignores the if statement? Any idea what I'm doing wrong? string $transforms[] = `ls -tr`;for ($t in $transforms) { if ($t ==…