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https://polycount.com/discussion/237047/the-brawl²-tournament

tips for creating foliage?

jordank95
polycounter lvl 9
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jordank95 polycounter lvl 9
Trying to create a bunch of foliage assets for my scene. I am familiar with speedtree and will probably use that for the majority of the work. But is there anything I should be looking out for from a technical side in terms of optimization? What's the best, most efficient way to create a bunch of foliage assets thats not too hard on UE4?

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