Hello, I'm creating an sandy environnment, I'd like to create sand piles as it's a abandon old place.
Here is my current setup: I have a plane that I 'bumped' a bit in maya as to create a pile, and I then apply my material (as seen below)
that has the floor and sand that can be vertex paint. I then vertex paint the sand where the bump is.
As you can see it works ok but the problem is the floor part doesnt blend with the 'real floor'.
I'd like to know if there is an other way to do it ? I tried vertex painting with height but it always end up very pixelated even though I think my mesh has enough poly. I also tried a material that I downloaded online but the results are also meh.
My material that I used on the screen shot below
The plane that I talk about on top of my post (even if it's tiled to match the size of the real floor
Thanks