hi there, i'dl like to know if there's any way to run a closed source maya plugin, compiled for an older version of maya, on a more recent version. in my case, i'D like to get a 4.5 plugin to work with 6.0.1. anyone?
error getting shader ,exporting OBJ from Maya. I dont understand the hypershade at all, how do i fix this ? the same result on all objects. render perfectly in Maya thought. Thanks
How can you bake out a 16 bit normal map in Maya? I know EXR can bake out 32 bits but is there a way to change the size of the bits for any other maps in Maya?
@Gigantoad "currently compatible with Maya 2016 and UP including Maya LT versions (possibly compatible with Maya 2015 but I need someone to test it)" :smile:
Hey guys, I've been looking at tutorials and found this neat guide on creating comic book action lines as well as animating it. https://youtu.be/zD8hX-KSq4g?t=1344 Only problem is it's shown in Blender and I'm more comfortable using Maya. I've tried following the tutorial in Maya and to be honest I'm lost. Is it possible…
I would like to convert a UV-expanded flat shape in Maya to a mesh. but please let me know if there are functions or scripts. If possible. I would like to wrap the converted flat mesh onto the original mesh. I tried the script "flatten Model by UV 0.1.2 for Maya" in Maya 2018. but I could not execute it because the error…
Hey guys, Simple question : how can I increase the quality of my maya fluid rendering (smoke) with maya hardware 2.0. ? When I render, the fluid is all pixelated. Even if I increase the résolution, it stays like that. Are there options I missed somewhere ? Thanks ! Here's a screen (should be smoke lol) :
Does anyone know what kind of default lighting setup Maya has for shading objects in the viewport? I've got a bit tired of Blender's somewhat odd default settings on its solid OpenGL lights to shade objects. Maya's one looks a lot better to me. I already have a Maya's gradient colors ;) These are Blender's default OpenGL…