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Convert UVs to flat mesh for Maya

hogehoge
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hogehoge polycounter lvl 4
I would like to convert a UV-expanded flat shape in Maya to a mesh.
but please let me know if there are functions or scripts. If possible.
I would like to wrap the converted flat mesh  onto the original mesh.

I tried the script "flatten Model by UV 0.1.2 for Maya" in Maya 2018.
but I could not execute it because the error "No objects to be replicated" was displayed.
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