Hello ladies and gents! My name is Chris and while I've always been a user of this site, I've never had an account until now. This first post is more so an art dump of some past work, so that anything I post afterwards can be all caught up. I'm really looking forward to learning as much as I can; so, if you have any…
Hi there dear Polycount members, here is an older project I always wanted to share with you guys. It was the first big project I worked on and I believe it might be interesting for some of you, especially for the Worgen fans out there: The whole project was an university assignment. Additional contributers were my…
Hello All, long time looker, first time writer (just got the account today to post). I'm busy working away at this demo reel and I've run into a issue with something that could be considered simple; I've made a series of sprites in 3D and wish to animate a walk cycle using them. Now I know I can't simply hide/unhide each…
This environment piece i took way more into account the resources i used on it, total poly count is 492, and the maps are all 1024 x 1024. It still has some tweaks left but aside from the technical fixes and changes based on crits im happy with it. Im starting to update my portfolio and im starting simple and i will add…
Hey folks. Recently I've bought a set of items from Reallusion's store with an intention to export them to obj/fbx with the textures using a trial version of the software, but it turns out that I need to buy a bandle for 219$ or 449$ just to be able to export it. Obviously it sounds like a bad deal just for a signle set.…
I've been lurking around these forums for a long time as a guest and just finally got around to making an account. Its been amazing seeing some of these artists progress into something truly amazing. It inspired me to get things rolling with my own sketchbook. I'm a graduate from the Art Institute Online as of June 2011…
Hi All, Any chance of us getting HTTPs here on PolyCount, I know there was a discussion of it before and that it was held off for a while but I've just had a not-so-friendly reminder of one of my accounts being compromised a few minutes ago. I'm trying to work out where this attack have come from, it's definitely not here,…
I'm a little out of practice and this is my jump back into doing what I haven't had time to do in a while. I'm working off this concept art from Deus Ex 3: I'm making this thread to keep myself accountable and to monitor my progress. I work 40hrs a week at a job out of this field which leaves me little time for my love.…
Hey Polycount people! I finally got around to making an account today after lurking for many years. For starters here's my work https://www.artstation.com/tj-art I recently graduated and have been working on my portfolio nonstop. Lately I feel like I've hit a wall and was wondering if I could get some critique from you…
Hello all, With 2016 fast approaching, I am once again looking to update my demo reel. I've gotten feedback here in the past and it has proven quite useful, the most common advice being to boil it down to the best, game-focused work. I've taken that into account with this iteration, but I believe that we should always look…