The Weapons Factory franchise is moving to the Doom3/Quake4 engine and we are looking for a few modeller/animators. We are an established and experienced mod team with a history of successful projects that have led to previous artists being hired in to the gaming industry. With the release of the SDK, development is…
Hello we are a team of 14 looking for extra hands of help to help us succeed the deadline for our demo what is on 30 september. We will look for private investors and public funds from that moment. We aim big with this demo. We are making it for pc and playstation 4. It will run the unity engine. But we want to push the…
Hello! My name is David Wood and I'm a 3D Environment / Prop Artist. My Portfolio: https://davidwood.artstation.com/ I'm currently looking for: - Remote work - Part-time / Full time employment - Freelance work My Portfolio: https://davidwood.artstation.com/ My primary focus: - 3D Modeling - Sculpting - Retopology - UV…
I am looking for a concept artist to help design the look and feel of the next Weapons Factory mod on the Quake 4 engine. We are an established mod team with excellent leadership (if I do say so myself ) and proven results. WFA was one of the most popular mods for Quake 3 and our artists have a habit of finding their way…
Hey guys, I'm thinking about starting my own little iPhone business while I continue to search for work (in house and freelance). I just want to start out really small and see if I can turn out a very basic game, and go from there. I actually already have an investor, so the start up costs won't be an issue (about 2 grand…
I know what I want to achieve, I just don't know if it exists and/or what it would be called. This script/effect takes the colors of an image and a mask (or selection) and "stretches" the colors on the edges of the mask outward, away from the mask. Another way to describe it could be: Each pixel outside the mask will take…
The title is very self explanatory but let me go into some details. About Me First of all, My name is Alex, I am almost 17, and I enjoy to code here and there and make little 2D games for personal, non-commercial use. Well for about two years I have been really trying to study 3D game development and trying to create small…
Hi everybody, I am looking for a talented 3d sculptor in order to create a face character based on a mix of 2 models references. I can provide good quality images for front and profile reference. I am looking for a realistic high res result. This would be a paid project - but URGENT. Thanks a lot. Simon
Holy crap, wow thanks for all the ideas and responses so far. Definitely a giant help. @Direwolf: Yeah, the level is for sure a weird setting and probably screwing up the sense of scale for this. I' ll probably change it to be more open. @Emanuel_palalic: Thanks! Yeah I was debating having the fire trails change to smoke…
Here is an interesting question I hope polycounters can shed some light on: - How do you make grass field and grass props that looks good when viewed from 45~90 deg? I find solutions that work for <45 deg, especially billboard grass, looks very unnatural from a higher angle, even if you orient them towards the camera. -…