Greetings Forum members, My name is Ty and I am the project manager at Creative Game Tech. We are looking for Strong, Self-motivated and Team players to join our project. I have posted here in the past and had tremendous success. As we are growing we now have open positions to fill. We have been live and working for two…
Good job! Kind of reminds me of Lord of Darkness from Legend (1985). Here's what I think. About the model: -The facial features don't line up with the wire frames -It could be nicer if you used some sort of reference for the face -I also think the feet are a bit weird looks like a human foot attached to a hoof (but then…
Hello, here is the latest model I created, and I'm struggling to pinpoint the issues within it , any help is greatly appreciated https://www.artstation.com/artwork/DvJyAG
Latest ------ I would like to hear impressions regarding this scene. I've been looking at it too long so I'm not 100% regarding the light, colors, assets, etc. It's kind of supposed to be more on the stylized, exaggerated side of things. Think Overwatch but not quite on that level of everything being bulky and modular.…
Hello polycount, I wanted to share an indie project that I am working on with a friend. I've been a little hesitant about posting about my game because there are so many amazing artists on here that make me look amateur in comparison but I've decided I'm just going to have to grow some tough skin. If you happen to be…
Looking nice so far. I would suggest adding some variance in detail, adding some lower-frequency areas for the eye to "rest". For example not using the same rock models everywhere, but having some differentiation. The roof opening looks a bit odd with the same high frequency rock as the lower walls, like it could cave in…
Hey there, Polycount! We’re Dan and Panzer from No Goblin! We’ve made unique games with heart like Roundabout and 100ft Robot Golf, and we’re now looking to grow and build a unique, diverse team for No Goblin Game 3 and beyond.Our goal as studio runners is to build the team experience that we wished we’d had back in our…
I think the biggest thing is the direction of the sun. On the reference it's coming from the left of the image plane and shining through through the foliage. That's what creates those nice rays and shadows across the mid and foreground. In your image, the sun is coming from the right and more shining on the foliage than…
Looking to make a heroic "buzz lightyear" type character. Got my base mesh and trying to make the form look friendly but heroic. I'm not sure what exactly i'm looking for and maybe you folks can find something I missed. I'm mainly focusing on the head right now but any critique is 'preciated!
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