Hello polycount, I wanted to share an indie project that I am working on with a friend. I've been a little hesitant about posting about my game because there are so many amazing artists on here that make me look amateur in comparison but I've decided I'm just going to have to grow some tough skin. If you happen to be interested in our game please feel free to join our community on our forums.
Website :
http://www.islesofarthanos.com/ Twitch Channel :
http://www.twitch.tv/paperbagcrusher
Twitter :
http://twitter.com/peakwaysoftwareIsles Of Arthanos is a first-person medieval multiplayer fantasy game
where players can design their own worlds and share them with the
community. This is an indie game being developed with Unity5 by Peakway
Software, a small independent company that currently consists of two
people.
The goal of this game is to provide a fun RPG experience with optional
cooperative gameplay and a massive amount of replay value. Isles Of
Arthanos has two levels of "mod support." The first level is the world
editor that comes as part of the game itself and not additional
software. These are the same tools we use to build the game, so players
will be able to design their own wolds without knowing game development
techniques by using the tools and assets we provide them. The second
level is more traditional mod support where players can add their own
custom art and gameplay functionality via scripting.
We believe in the power of creative players and understand the
importance of a multiplayer community. Because of this, we are going to
be very open with our community about the development of Isles Of
Arthanos and very active with our fanbase. Every week we will be
streaming the game's development on twitch and you can get in touch with
us through our forums and social media pages. Please feel free to join
our forums and community, we want to hear your feedback!
These are just a few of the screenshots, there are many more on the website. (www.islesofarthanos.com)
Features
World Editor
The world editor is a robust toolset that allows players to design their
own worlds and game experiences. These worlds can be shared and
downloaded among the community. Players don't need to download any
additional software in order to create levels, the world editor is part
of the game itself. Seamlessly drop in and play a level while you are
building it at the push of a button.
Mod Support
With mod support players can create their own unique art assets and gameplay with third-party tools and scripting.
Cooperative Multiplayer
Isles Of Arthanos allows for many different cooperative experiences that
depend on how the level is designed. Some levels can resemble an open
world coop experience with many quests, a smaller horde style coop
experience with side-quests, or even large raid style content. The scale
of the coop experience depends on the level design.
Skill Based Gameplay
Gear and stats are not the sole determining factor of success in Isles
Of Arthanos. Players will have to use strategy and skill based battle
tactics in order to defeat enemies. A simple example of this would be
blocking just before an enemy strikes to negate the damage.
No Insane Grinding
We don't believe in forcing players to do tedious tasks in order to
progress their character. Characters will level up and reach their
maximum stats fast, the main form of progression comes from learning new
skills and abilities in the world and combining them into unique
strategies that may or may not prove to be effective.
Enhanced Skill Progression
When a player learns a new skill or ability they will not automatically
be an expert in that skill. Each skill will have its own skill tree that
can be leveled up with skill points and used in different ways. For
example, a fire spell may have 5 different categories to pour skill
points into. Common categories for a fireball spell would be projectile
range, area of effect damage, burn damage over time, regular damage, and
reduced mana costs. You could spend a lot of skill points on a fireball
spell and cast the ultimate fireball, or you could spend less and cast a
very specific type of fireball useful for a specific type of situation.
Players do not have an infinite amount of skill points, this prevents a
character from being an expert in all skills. Players will be able to
forget skills they do not want anymore and will then have to earn more
skill points to invest in something else. Skill points are independent
from a characters level and can be earned after a player reaches max
level. They can no longer be earned once a character has reached the
maximum amount of points allowed. Everyone has their limits.
Enhanced Smithing
Weapons are divided into components that players will have to smith
individually and then combine together to form a complete weapon. These
components will have different effects and will not always be considered
a linear upgrade from other components. For example, in order to create
a sword you must create the hilt and blade separately before the sword
can be made. One type of blade might do more damage than a different
type but that other type might be more durable and have more enchantment
slots. These two types aren't necessarily better than the other option
but might perform better with specific play styles and character builds.
Replies
I think you should make your website address into a clickable link. I'd love to see a video of the world building process, even a rough one. I always love seeing how people design their tools.
Any release date info? Pricing? Delivery strategy?
Edit : I did forget to mention that we used speedtree for the trees but I made my own bark material.
@psykon
I'll be updating this thread more as time goes on for sure.
@scruples are you referring to the images with the ui or all of them in general? They are slightly wider than normal because I cropped out the ui from unity's editor. Even when you do "fullscreen on play" it's not truly fullscreen. And the ui is only like that in level editing mode.
Twitch Channel : http://www.twitch.tv/paperbagcrusher
https://www.youtube.com/watch?v=hqnRhuSwM_E
Kickstarter Link : http://kck.st/20TdnjO
https://youtu.be/7SEshuzrKF8