Hi everyone!
I’m pretty new to UE5 and real-time rendering, and I’d really appreciate some feedback on this scene. My main goal here is to achieve realistic, volumetric lighting and overall atmosphere — something close to the reference image that I’ve attached as well.
Right now the scene doesn’t feel quite there yet, especially in terms of depth, light interaction, and realism. I’m trying to understand what’s missing or what could be pushed further.
Any critique is welcome — lighting, composition, materials, post-processing, anything that stands out.
I’d also love any tips or workflows specific to UE5 that could help improve volumetric light and mood.
Thanks in advance for your time!
Reference

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