Hi Guys, When I export things out of Mudbox 2014 my geometry gets slightly jaggy. I think what is going is that numbers of the vertex positions get rounded off to number with less decimals. This is causing noticeable artifacts. It happens when I export something from Mudbox 2014 as an .obj or .fbx I found a workaround by…
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
I have some photo scanned textures that I've imported into a Painter project. Can I save the material or do I need to re import the textures each time I use them in a project? I feel like I'm overlooking something simple. Note, I see where I can R Click and save a smart material, but I'm really just trying to save as a…
https://www.youtube.com/watch?v=TfFub_A0UB4&t=9s Hello from Paintstorm. Hope this video will be helpful for texture artists This is not complete tutorial, video just show some fast tips and tricks, if you have technical questions, ask it! - Seamless textures - Corrections to several layers - Some special tools and brushes…
Thank you @deginizritli. Yes, I've recreated the other parts following the original artwork and although my graph is not as sophisticated, it's good enough for me. The weave pattern is the one I need help with. It's just a flat pattern and I'd hoped I could make it look rounder as per my edit. :-) Otherwise I will need to…
Hey, I'm currently asking myself the question about skybox... Which way to get the best result. Half sphere, cylinder box? Do you Bake everything or do you paint everything... it's pretty confusing. To me I prefer Painting everything what do you do?
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as the title says, i am using vector displacement brushes to make grass planes and would like to have it mask the piece as or right after it draws it out, is this possible?
im trying to figure out the best way to make a height map (not for terrain) its for a modular building, i already have a diffuse texture map thank you!!!!!!!!!