Hi, Im looking for something like marmoset toolbag, but a program that support rigged models and animation, maybe in alembic format. I could theoretically use something like unity for this. But i think its a bit too much to learn to render animations. so im wondering if anyone knows of anything similar? so i can set up…
No reference.. Just straight ahead Animation.. Bird is Also Rigged by me and i Animated a Long animation but the Closing and opening of wings Was Poor.. i fail to rig wings In short time so i only animated this pigeon on floor only.. otherwise i also tried to make it fly ..........
If you're going to get into rigging, its going to get really technical really fast, you'll need to probably start learning maxscript and definitely expressions. Which is where the whole art vs programing discussion starts to weigh in. Once your animating its back to artist territory, if your not really interested in the…
Greetings! I posted this on the Dev forums, but I thought I may find some help from the animation experts here too. :) I am running into difficulty getting custom animations to appear in game. I'm working on some attack animations for Juggernaut. I ran into some problems - mainly in compiling the QC file to include the new…
Have some questions regarding animation and key manipulation for 3ds max. I am only using max for animation because i still prefer maya for anything i cant do in zbrush/3dcoat. So instead of perusing the interwebs further i thought i would just ask some short questions. --- How do i delete keyframes? How do i move…
Hi guys, Has anyone ever played around with Poser or Daz3d characters in Maya? I know they can be exported into Maya effortlessly, but when it comes to Animation in maya using these characters, do i need to rig the character in maya or will the default rigging from Poser for that character remain in tact when the character…
I am an 3D Character Animator seeking work. Please contact me if you have any animation needs. I have 4 years of experience working in game development, and animation pipelines on numerous independent game projects working as a rigging artist, graphic artist, and animator. I am highly proficient in these areas and I am…
Hey there, got a sticky situation - have a rigged character with animations, but the pivots on the character's right-hand limbs are flipped, and when in-engine the animations are also therefore flipped. Is there any way to fix this without having to re-do the animations? I'm using a custom bone rig.
Hello everyone. After completing a full animation rig on a model with segmented geometry, parenting, etc., I was wondering how you would transition into a skinned rig/what the next step would be in the rigging process. Would you just transfer the animation onto a similar hierarchy but just in a skinned mesh? And is an…
Hi All! [This my first time posting here, if I'm in the wrong place etc, just point me in the right direction so I'm not covering old topics] Bit of Background: I've recently just finished my degree in Computer Games Modelling and Animation, like many others I'm looking to get involved in studio work to begin building…