I'm an experienced game designer (several paper games, several kids' games, and Prince of Destruction) and developer trying to get back into game development after being in "omg it's twins" land for the last couple of years. This is the kind of style I'm going for, but I need it to be WAY fewer polys. More importantly, I…
MeshInsert plugin might be worth looking into. https://www.kinematiclab.com/products/meshinsert Looks like it's primarily for adding bits and bobs to hard surface style meshes, but could probably be just as good for your use case. I've not used it, but it looks like it's doing exactly what others have described above…
Team name: Kobra Studios - http://www.kobrastudios.com Project name: Messengers of God (Working Title). Brief description: MoG is a 3D tactical, 3rd person multiplayer shooter where players compete online in team based combat. Various modes of online play together with a well balanced pace to the action (Running & Gunning)…
Hi Polycount readers. I'm part of a small group of university students working on a game using UDK and we're looking for some help with our little project. The game is a horror/puzzle style game, similar in genre to games like Amnesia but relying more strongly on the plot and telling a rather dark story that has been…
Hi , I have recently started to teach myself designer and i have ran into an issue i was hoping someone could help me with . I have made a wood material i was planning on using for a gun stock. I am happy with how to looks in designer so i brought it into a painter file to test it there but it looks pretty different in…
Look into edge decals and distance field material blending. Right now the meshes have pretty sharp edges and sharp (i.e. no) blending between adjacent surfaces. Maybe look into edge damage or at least chamfer some edges here and there. Also, even though poly counts (!) are not an issue anymore its still a good practice to…
Are you seeking a talented and experienced 3D Generalist to join your team? Look no further! With over 8 years of experience and a released music video credit, I have a proven track record of delivering high-quality 3D visuals for various projects. My expertise lies in creating stunning visuals for games, motion graphics,…
It really depends what one means by "looking like real life", because what makes real look real depends on what you're looking at. Sure, a human can try to move like a videogame character, but it will look really bizarre and uncanny. But we know that's real life, and it's just someone walking weird. A videogame character…
Hi folks, I'm piddling around with UDK please may I have 10 seconds of your time... I'm trying to learn how to setup a shader that looks like... I've looked at various bits and pieces (thanks to Hourences, Neox and others) but nothing is quite right yet. Here are 3 examples (just base colour):- This one has hatching shown…
Hi Guys, I'm on with a project for myself at the moment and would like to ask a few questions if thats ok My hobby is robotic combat (robot wars/battlebots) im a engineer/machinist and can create nice mechanical machines but i would like to turn it up a notch to get on some TV shows to inspire more people into engineering,…