Hi folks,
I'm piddling around with UDK please may I have 10 seconds of your time... I'm trying to learn how to setup a shader that looks like...
I've looked at various bits and pieces (thanks to Hourences, Neox and others) but nothing is quite right yet. Here are 3 examples (just base colour):-
This one has hatching shown in the darker places; its very subtle at the moment. Not really useful for this project maybe something for a comic look.
This one has basic cube mapping and a gradient ramp cell shader look. It works OK... but not really like the reference.
Heres an attempt at getting the stripy oddness using screen pos. I haven't worked on an outline yet in all cases the "shiny stripes" are doing my head in.
So in summary just wanted to know how people would approach this, what do you folks think so far etc...
Replies
For the linework consider creating a line texture and masking it from either light or camera angle.
The main texture will work well with largely flat colors.
To complete the look you'll want a full screen post depth and or normal based outline effect.
I made a toonish shader for udk a while back, but could use some further pushing to get to a dreamwave sorta look.