Hi, I'm Simone Tranchina, Italian 3D Artist. I'm looking for freelancing, or good job opportunities. I’ve worked in the computer graphic and videogame industry for as long as ten years. I started out working on TV shows, ads and short films. After that I turn to the videogame business working on iOS and VR development…
Hey everyone, In our last episode of Animbreak video interviews, we came up with an animation challenge for fun. Winner gets this loot! https://goo.gl/mz7hYL Rules: - The theme is "Happy" - needs to be a locomotion cycle - any rig, any medium, any length - due by 4/30, post it on twitter or facebook…
Pimpin another anime model :P. Its at around 850 polys, my budget is 1800. Credits to Davidskiwan for the refs. His name is Conan Edugawa, hes from the anime known as "Case Closed" in america, and "Detective Conan" in japan. Check it out: C&C welcome, if i get any :S. I know anime models aren't exactley popular here .
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…
Hey y’all! I’m Vincent, a recent graduate from the Ringling College of Art and Design, specializing in creature and character concept art. I am developing “Age of Monotremes”, an indie documentary-style show about speculative evolution and I'm looking for artists to help work on it! :0 🎨🧑🎨🖌️ “In this alternate timeline,…
Hi All, I am clearly doing something wrong. I animated a simple walk through inside UE4. In the sequencer everything looks fine. I go to export the animation and hit the render button and the preview window doesn't move and doesn't even show the what the animated camera looks like, its like another camera? I am totally…
I am trying to create like an airport curved baggage conveyor using an animated texture to make it look like its moving. I thought this would be done by creating straight UVs then animate the UVs over a repeating static texture but the texture gets very distorted on the bends of the conveyor. How else could this be done I…
Hello. For Honor alpha inspired me to create short animation in similar style. I would love to have you guys as guides who will help me make this animation as good as possible. From the beginning to the finish line. Here's the first blocking of the first part of the animation, if you have any criticism for it, I'd love to…
I doubt it's a problem that can be solved with IK. IK will only make an animator's job easier. If you were previously using biped, know that it handles curves differently. Biped uses quaternion rotation instead of Euler, which is the default for max bones and max objects. You could try switching the bones to quaternion but…
Hey I recently switched over to Maya from Blender and am trying to find the best approach to creating multiple animations in the same scene. Is creating all animations back to back on the same timeline the best way? I know in blender you can just create a new Action for every animation and it sort of organizes multiple…