Hi there,Looking for a contract 3D Generalist/Tech Artist experienced with Unity to help design and create the look and feel for a mobile VR project.The game has a working prototype already and the role involves uplifting the current art assets to enhance the visual appeal in all areas.This is a remote position for a game…
> say i wanna prepare my models to be rendered in Unity, what do i use, and can anyone point me to the correct tutorials for this purpose.? Unity is it's own application/engine. To render a realtime model in Unity, you will have to export your game-ready mesh out of Maya, and import it into Unity. You will also have to…
01. Looking for a 3D artist to make a school bus for CG Rendering + video games. 02. Looking for a level designer experienced with Unity and terrain creation in Unity.
For those of you who use the Unity Game Engine please check these awesome news: http://blogs.unity3d.com/2011/06/16/unity-roadmap-2011/ So many incredible updates coming it makes my head spin! :) Thomas
Hey everyone, I am starting a new project using Unity. This is to be a lower poly scene. Concept art by my friend Andy Fisher(www.andyfisherart.com). This will be my first attempt with Unity so it should prove to be quite the learning experience. As always crits welcome and I may be having some Unity questions as I go…
This is a very simple tutorial on setting up skidmarks for any racing vehicle in your Unity projects. This method is independent of the type of vehicle or environment. It is also mobile friendly for your iOS or Android applications. The method I describe makes use of Unity's built-in WheelColliders and their "WheelHit"…
This is a very simple tutorial on setting up skidmarks for any racing vehicle in your Unity projects. This method is independent of the type of vehicle or environment. It is also mobile friendly for your iOS or Android applications. The method I describe makes use of Unity's built-in WheelColliders and their "WheelHit"…
Yo yo, I'm having a hard time to get my normals to behave exactly how i want them. Maybe someone has the knowledge to guide me in the right direction. My normal maps work exactly as intended in marmoset and substance painter, but look pretty different in Unity (URP) maybe the tangent space is just too different or…
im currently debating whether i should invest my time in learning and building my game in unity or udk. first of all, im looking to build a game that looks and plays like Diablo 3, with its top down 3rd person view. im attracted to unity so far only because the liscensing fee is really affordable (something like $1,500 for…