[ame=" http://www.youtube.com/watch?v=i5syaXesYCc&hd=1"] Ornatrix Hair Demo[/ame] Posted in the DX11 hair thread, but as that was nestled down in the UDK portion, wanted to repost here. Just a quick demo on how to make geometry hair in 3ds max using Ornatrix.
Hey all, I've got an issue when sculpting fibermesh hair, take a look at this screenshot: When sculpting the hair, using only GroomBrush1 and GroomHairToss, I am getting the hair stretching when viewing the polygons. Is there a way to correct this issue? I would hate to have to redo the entirety of the hair when an issue…
Hello! I am creating hair with the hair modifier in 3ds Max. I wanted to export it into keyshot to render. In order to do this, I had to convert the hair into a mesh. I did this by clicking on the option under Tools. However, when I turn it into a mesh, all of the ends flatten. The color and gradient are also taken out.…
Here is the Hairtool addon for Blender. This looks like the kind of result you might be after. It comes with a hair card and a hair material that includes a normal map. I havent read, but are you using a normal map? The hair in your examples looks dead and has no depth. There is a lot of documentation for hairtool. There…