Posted in the DX11 hair thread, but as that was nestled down in the UDK portion, wanted to repost here. Just a quick demo on how to make geometry hair in 3ds max using Ornatrix.
Hi, i'm in process of writing tool for Maya to work with Zbrush IMM Hair strip brush. For now - it's free version. Features: you can unwrap UV's with one mouse click. You can organaize your scene by creating different groups of hairs. Critique is wellcomed. Most usefull comments authors will receive full version of plugin for free. Link video : [url]
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Was wondering the same thing, although it'd probably be more to do with paint FX like this:
http://www.paultosca.com/varga_hair.html