Hey all, I've got an issue when sculpting fibermesh hair, take a look at this screenshot:
When sculpting the hair, using only GroomBrush1 and GroomHairToss, I am getting the hair stretching when viewing the polygons. Is there a way to correct this issue? I would hate to have to redo the entirety of the hair when an issue like this occurs...
Here is what it looks like without a BPR render:
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