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Fibermesh - Width is stretched into large poly planes, not remaining as thin hair

polycounter lvl 10
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Chris Bruin polycounter lvl 10
Hey all, I've got an issue when sculpting fibermesh hair, take a look at this screenshot:

JtUtW.png

When sculpting the hair, using only GroomBrush1 and GroomHairToss, I am getting the hair stretching when viewing the polygons. Is there a way to correct this issue? I would hate to have to redo the entirety of the hair when an issue like this occurs...

Here is what it looks like without a BPR render:

BiH1L.png

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