Designer is probably the way to go. But I did find this artstation post that may help: https://www.artstation.com/blogs/saschahenrichs/9vGl/ndo-photoshop-script-v0666-from-quixel-to-create-normal-maps-in-photoshop
Introducing my latest creation: a Juggernaut Sci-Fi Suit. I created this character because I love science fiction. I used Zbrush, Maya, Substance 3D Painter, Adobe Photoshop and Marmoset Toolbag. I hope you like it! See more details: https://www.artstation.com/artwork/g0Lo0L
I've been having some trouble with normal maps in Photoshop. Whenever I open a baked normal map in Photoshop and modify it (add details etc.) and save it, the normal map no longer works properly in Max (Xoliul shader). In this test image I baked the normal map and applied it to the first object. For the second object I…
Ah i see. I never said it is a substitute for Photoshop. Just that it is a graphics software, like photoshop. Of course there are differences. Like there are differences between Max, ZBrush, Substances and Photoshop too. But you can also use AI to manipulate images, not just to create it. And you can use Photoshop to…
I've been wondering this for a while: Does Photoshop have an equivalent to zb3's lazybrush, or something for drawing clean/smooth lines outside of working in vector?