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Photoshop Breaking Normal maps

I've been having some trouble with normal maps in Photoshop. Whenever I open a baked normal map in Photoshop and modify it (add details etc.) and save it, the normal map no longer works properly in Max (Xoliul shader).

In this test image I baked the normal map and applied it to the first object. For the second object I opened the normal map in Photoshop and saved it without changing anything. The map was baked to .tga and saved by Photoshop as .tga 24 bit.

NormalMapProblem.jpg
There must be some setting I have set up wrong or something. Any help would be super appreciated!

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