Blender Tutorial shows how we can add sky texture in the 3D environment. I hope this helps. #cgian #blender #b3d Watch here, https://youtu.be/TY3oy-jHbrE
Hello! I have participated in the CGMA Course Unreal 5 Modular Environments by Nate Stephens. I choose the theme Midnight Mass Church - fan art from the Midnight Mass series. The course has ended and I am continuing to work on this project.
I've posted a breakdown of this project on GitBook: https://docs.switchboard.studio/environment-breakdowns/byzantine-church Some examples: https://docs.switchboard.studio/environment-breakdowns/byzantine-church
www.district-c.com I'd say I specialize in props and environments. I use Maya, photoshop, zbrush, painter and a bit of after effects and premiere. More environment shots coming soon in the 3d section (yeah, I know. An environment artist with no environments to show).
I was watching and reading tutorials on modular environment modeling, but they all are for buildings and geometric environment. How well does modular modeling work for an organic environment full of dirt, rock, and plants?
Really striking ! The speed at which both the characters and environment are evolving is inspiring. These breakdowns and wireframe shots are great. Maybe one day, more big studios will finally realize the value of working that way (not necessarily with unlit assets, but at low specs in general). Can't wait to see more !
how many pieces should an environment portfolio have and what should it consist of? what ive thought of... 3 environment props 2 hard surface mechanical 2 character (just for fun) 3 environments should I have more, less? in relation to the last 3 environments, how large should the environments be? what should I try and…
My first environment, I want criticism and I also want advice, maybe it will be useful, I want to get a job in this field (games, environments, 3D) https://www.youtube.com/watch?v=elRDZQwkdLc
Instinct Games (https://www.instinctgames.com/) is looking for experienced freelance Environment Artists to help on the creation of a photo-realistic environment art for our next Unreal Engine 5 game. Please send your portfolio and rates in DM.
I made this environment in Unreal Engine 4 using ZBrush, Autodesk Maya and Substance Painter, it was my first time doing a 3D environment, the castle was made using modular parts. Leave your thoughts! https://www.artstation.com/artwork/ob6akJ