I was watching and reading tutorials on modular environment modeling, but they all are for buildings and geometric environment. How well does modular modeling work for an organic environment full of dirt, rock, and plants?
yea most organic environments I have worked on is a pretty simple terrain mesh with 4-5 different rocks trees etc scattered and crashed through it in interesting formations that match reference photos.
Well, organic environments don't really need to snap together nicely... So you can get away with a lot of intersecting geometry, blend textures on the ground, stick rocks to hide any seams and you'll be good
My main hard drive died, and took out Skyrim with it. Now I don't have the installation DVD with me. It seems modularity is less precise when it comes to organic environments.
As the others said you can re-use your assets a lot.
You can make 3 giant rocks, 5 medium ones and 3 pebble formations.
Then have 3 different texture variations on them and/or different type of texture blends.
Just as long as you make sure you make the UVs well, and use tilable textures.
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That way you can focus on the quality of those assets and update them easier when they are placed in a scene you are working on.
You can make 3 giant rocks, 5 medium ones and 3 pebble formations.
Then have 3 different texture variations on them and/or different type of texture blends.
Just as long as you make sure you make the UVs well, and use tilable textures.