Well, I came across a few pictures of this knife (the default counter-strike one) and decided it would be a good idea to try something a bit easier to work out my workflow for my 1911 model. These pictures are in chronological order, so there's some things missing in the earlier ones. I'm having a few problems with xNormal…
Hey Guys, This is my first WIP from my current project "kid". I want to create a realistic character bust in Zbrush , than a textured lowpoly and than I want to render the final bust in Marmoset :) I want to show my porgress and year want to get a real good final portfolio piece :) I need all of you for criticism and…
I'm a beginner at subs, and my biggest difficult at it is the baking part. idk what i'm doing wrong. If the low and high poly aren't close enough or too much chamfer here and there or whatever idk what it is. This is one example of my problems. My UV if you wonder what i did. Yes it's the chamferzone tutorial. I can go…
This is a sword i'm making for a skyrim mod. Used 3dsmax, zbrush, photoshop and Quixel Suite (DDO basically) Design is based on Dark Souls: Original Design Highpoly: Lowpoly with normal map and the 3 variants (dagger, sword and greatsword): Textured: And the first test with the in-game shader (with cubemap and without…
Hey Chaps :) i want to share some old stuff with you guys and here is the one of them. I worked on lowpoly, highpoly and baked, scence setup is done in Marmoset toolbag and Texturing in Quixel Suite 2 The concept by one of my favorite artist "Tor Frick" You can see more screenshots on artstation Here is the link…
Hey all, Just wanted to throw my hat in here for anyone needing a experienced 3d artist. I have done just about everything from pre rendered cinematics to lowpoly hand-painted assets, so feel free to hit me up for anything :) Rates are low and am available between 30 and 50 hours a week. My site is http://staticcurve.com…
I'm trying to select uv edges on my lowpoly model, but the option in the uv editor for selecting contour edges does not work on those types of models. It seems to work fine if you have an extra edge loop between seams, but otherwise it just selects everything. These models basically have the same uv map, the other one just…
helo guys So today i modeled a quick axe to practice uv mapping and baking normals in sd. Here is the low poly uv layout i baked normals in sd , but they came out really distorted skewed (whatever u guys call it). I don't know why. here is the lowpoly model I really need some help. This is freaking me out. I am not using…
Whatsup everyone my name is Daniel Briggs. I quickly made this high poly model on my spare time. I plan on making this into a bad ass lowpoly game model. The first half of the image is a concept from Blizzard Entertainment that I thought would be fun to create. The right half is my high poly from zbrush. This is an older…
Greetings! Long-time lurker, first time poster here and I thought it was about time I'd break my silence and share my latest project that I'm working on at the moment. :D My main idea for this character is that she will be a shaolin monk with a twist, and that she will also be blind in. Still working on some of her…