Whatsup everyone my name is Daniel Briggs. I quickly made this high poly model on my spare time. I plan on making this into a bad ass lowpoly game model. The first half of the image is a concept from Blizzard Entertainment that I thought would be fun to create. The right half is my high poly from zbrush. This is an older iteration the newest high poly has more similar proportions to the concept. I will update this thread with any major additions.
-Dbriggs
www.3dbriggs.com
Replies
ahh.. nm i see you said your proportions are off.. pauldrons too big, head size, chest too low too little, etc...
Nah, I'm pretty sure that's just a shadow from his hand.
CandyStripes05: Sounds good!
Marshal Banana: Yes you are correct. You will see it better when I post more images!
Thank you everyone for your critiques
-DBriggs
www.3dbriggs.com
There are a few places, mostly corners and edges, where I would try to add more shape details. There are a few parts on your model where it looks too straight and lacking the character found in the concept. Hard to explain, but I hope you see what I mean.
Anyway, minor stuff. This should be awesome when it's done.
i completely agree, and it might tie in better with the upper armor especially on the arms
Planning on finishing the high poly tonight. Then I will start on the retopo.
-DBriggs
www.3dbriggs.com
-don't mirror the folds on the arm cloth
-and the feet need some lovin' detail wise, they look neglected
....other then that, it seems pretty bad ass
It's totally the artist's call... from a resources point of view, I'd mirror it. I'd rather have more texture space available for more important pieces rather than two arm sleeves that are *slightly* different...
I will shape up the feet a bit more as well. The final model is going to be pretty low poly so it is all about proportions and shape right now. I plan on hand painting all the detail you can see in the concept. Thanks for the feedback!
Jon Rush: Yes I plan on mirroring the UV's for the cloth folds. Everything is going to be mirrored except for the center armor plates, the face, and the cloth. This will give him some assymetry but it will still save a lot of texture space.
-DBriggs
www.3dbriggs.com
-DBriggs
www.3dbriggs.com
concept on left was created by Blizzard
www.3dbriggs.com
Max Viewport - Realtime shader with normals
Hand Painted Textures coming soon!
-DBriggs
www.3dbriggs.com