Hey! I'll be trying to post as much as possible of my current project. I'm much further along by now, but I'll try to update every day with new images and all. So I'm creating a 3D environment using Maya 2008. I'm not too great with concept drawing yet, but here are some images of the concept art and one image of…
Here is what i do: 1.) Unwrap the half of my Model in Headus UV Layout, Export. 2.) Add Symmetry Modifier in 3DsMax, Collapse Stack. 3.) Add Unwrap Modifier go to Tools\Select all Inverted Faces Offset them by 1. 4.) Horizontally Flip each UV Island that i just moved. So this is one Side of the mesh, as you can see it´s…
Hey! This is the scene I am working on at the moment and it will mostly be modular. I finished some basic models and I have the layout done. Things that will be added: - Rubble - Buildings in the background to make more depth and layers. - more signs of life aka tents and other stuff to make it look like people live there.…
Hey everyone this is a project I have been working on recently for my portfolio. it is a museum lobby set around the 1930's nd 1940's time era (art deco tastic).I have finished up the basic layout/ block out textures and highpoly models comming soon as I work on them! I will keep posting my progress here for everyone to…
So I'm sculpting dragon nunchuks, and I'm getting really frustrated with baking normals. I got the low poly to look ok in Maya (top left) but when I bring it into Substance Painter and apply a metallic substance, it looks like it's made out of crumpled tinfoil, especially around the eyes. I want it to look more like the…
Got just a few more days left of this class...but am looking for critiques from anyone and everyone on getting the textures and the scene finished up. Tell me what you think! ** On that note, I realize that the left side is a little confusing. I have some post work I will be working on with some rain and water stains on…
Reworking an old hipoly project, as a full fledged portfolio prop. Any crits and suggestions welcome and appreciated. Ref: Hipoly: Lowpoly/Hipoly: UVunwrap and lowpoly w/ wires: Not sure about how I feel with all that empty space available on the map. but the uv layout was fairly even so I'm not sure if I should make any…
I found one thread talking about this, but the problem was never solved. How can I save the position of the rollouts inside the command panel? I can open/close/set each sub-element's rollout the way I want to, but when I exit element mode and enter again, rollouts have changed position or opened themselves. Tried saving UI…
Centaurs weapons tri count seems really low for what appears to be 30% of his silhouette his belt (which is more of a buckle) is 200 tris and it's barely seeable in-game. Also the UV space is really cramped and makes it hard (for me at least) to get a nice layout for the axe. Anyone whos done an axe for him got any tips?…
**EDIT** Since my host isn't super-fast, and there are a lot of images, I removed 1/2 the them from this post. Please go to my site to check out the rest. Thanks. www.ivassago.net Oooh, my second game! :P If you check out Adam's post, you can find all of the props he was gracious enough to texture for me. Aside from those,…