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Mirrored UV´s Issues

Here is what i do:

1.) Unwrap the half of my Model in Headus UV Layout, Export.

2.) Add Symmetry Modifier in 3DsMax, Collapse Stack.

3.) Add Unwrap Modifier go to Tools\Select all Inverted Faces Offset them by 1.

4.) Horizontally Flip each UV Island that i just moved.


So this is one Side of the mesh, as you can see it´s perfectly baked.

screenshot000.png

Now the other Side...

screenshot001.png



I literally have no idea what the issue could be here so Thank you in advance for all your help! :)

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