This is my first post on PolyCount. Working on a low poly stylized boat house scene. I am focusing on modeling on this and most likely will not texture it(at least not any time soon). So i want to make the most of my polygons, and keep a consistant theme/style so please let me know if there is anything out of place. And a…
Hey, Im having trouble with the dry brush in Mudbox. Im sure it is a simple fix but i an still pretty new to the software. Im working with a model that has about 2 million polygons and has a Ptex setup applied to it. Im getting almost UV looking or plain of boxy artifacts and the dry brush is not doing its job. LMK what…
This is to be used in a third person shooter. Will the 5 point pole on the inner thigh be troublesome for the animator? And will a kite polygon cause problems being in such a high deformation area? Thanks a lot. I'm really having trouble trying to find ways around these, even using reference. I don't know why this is so…
This is a totally newb question, but I don't even know how to search for an answer. When I'm selecting polygons in an Editable Poly, sometimes they get highlighted with a red wireframe, sometimes they get highlighted with a red tint: I think this is some sort of setting with a keyboard shortcut that I keep accidentally…
Hey all, Does anyone know if it is possible and how to reverse the vertex normals on a vertex shader level in ShaderFX for Maya? What I'm after is equivalent to disabling the "double sided" and enabling "opposite" on the shape node of a polygon object. But I can't find anything regarding vertex normals in the Vertex Shader…
Hello, I'm trying to figure out what I am doing wrong, there are noticeable seams when I apply the normal to the object. The polygons are the same smoothing group. I also tried xNormal and Mudbox and i get the same issue when i apply it. I am viewing it with Xoliul. When I check objectsapce in the material it looks fine,…
Hey this is a crappy UI question so sorry if i bore ya. I'm having trouble zooming in on my models at times and it's really frustrating. It just seems to block and i can't zoom in further, even with a polygon on the model selected. Well it doesn't block it zooms in at a very very very slow pace. Anyway that's that any help…
Hey guys, I just wanted to ask if there are any big quality differences between a normal map created in Xnormal and one created in 3ds Max with the Hammersley Global Supersampling. Creating a normal with "Hammersley" especially when you have a HP model with like 300.000 polygons, takes so fu#### long and with xnormal it…
Hey gang, Here's my latest work in progress!! =D I'm currently trying to fine-tune my topology knowledge with a low-poly base male mesh. Currently the mesh sits at 1000 polygons, 100% quads. I intend to finish the hands/feet and head later this week, and redefine the body a little more. All critiques are welcome!! Thanks,…
so just got Max 2011 demo to mess with over the break loaded in a moderate lvl polygon model (300,000) when the viewport is maximized, the arc rotate jerks around like a meth addict looking to score (PAN, Zoom...work fine minimized into the standard 4 views and it is as smooth as silk I tried this with some primitives, and…