This is my first post on PolyCount. Working on a low poly stylized boat house scene. I am focusing on modeling on this and most likely will not texture it(at least not any time soon). So i want to make the most of my polygons, and keep a consistant theme/style so please let me know if there is anything out of place.
And a detail shot:
Replies
You've probably gone a bit heavy on the chamfer edge in a lot of places. The doorstep flagstones, the top edge of the boat and a lot of the skirting boards for example, could have the extra polygons stipped out without any real loss of form. You also appear to have a few tesselations on the walls of your building that aren't adding anything to the form.
You also appear to have a few tesselations on the walls of your building that aren't adding anything to the form.
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if its intended to be vertex lit then sometimes that is justifiable, but then again there are also large undivided polys there too which might create shading problems. I think the style kicks ass though, but agree about the unsupported hoist
Looking nice so far, I would bust up the vertices even more. Irregularity!
Also consider adding more sections to the 8-sided torus window.
About the heavy use of chamfer. The style im going for requires that i make my geometry look round and smooth. This would normally be done through textures, but because i do not plan to do any textures i must do it through geometry. If i did not use lots of chamfers i would either have hard edges everywhere or very bad smoothing.
I will see what i can do about the hoist, i see what you mean about it not being structurely possible, but what im going for in the scene is that everything is sort of unstable and getting ready to fall apart. I guess this will become more obvious when i get more of the environment done.
I am modeling it for current spec with pretty much everything being lightmapped, and no normal maps(if i were to texture it). So the tesseletions on the building are for the most part temporary as i have not optomized it yet, and there is still some detail to be added.
Is the terrian looking good enough? or is it a bit too "mushy" right now. im thinking about stylizing it a bit more. I will add lots of vegitation and stuff to it too.