Hey Polycount! How is everyone on this fine day? I haven't posted much yet on this site but I'm going to be changing that as I work on this project of mine. I got in the bad habit of starting projects and not seeing them through to the end. Too many ideas that I geek over and shift way too early. So I am archiving all of…
Hello people of Polycount! This is my first post, so I really hope I put it in the right place. I'm an aspiring 3D Artist with what is perhaps a silly question: TL;DR I would like to know if it is possible in Maya 2015 (or any version really) to have a NURBS curve be coloured AND unselectable. I understand that I can place…
A couple of your fellow polycounters have been working their magical hand wavings on the game; "The Other Brothers", a family friendly platformer. They are now to the point they are ready to do a little show, tell and hopefully kickstart. Luckily for you all, they have provided me with a nice chuck of text to cut and…
Hi polycounters! Few days ago while watching stuff on 3d motive, I realized how great it would be for me to be more fluent with zbrush (especially for hard surface modeling) and to move away from my usual claytube/trim dynamic/orb crack workflow... So I decided to start as an exercise the modeling of a small and common…
Alright Guys, and Girls, Here we go. First Polycount Post Ever! And I'm starting off big. I'm an Aspiring Level Designer, and Enviornment Artist, and this is the single Biggest project I have ever taken on. This will easily take me 9 months (until i graduate)and will hopefully be the Highlight of my Demo Reel. as well as…
Hey there everyone, I will try as hard as I can not to make this a 'Polycount is not your blog thread' but I'm just looking for some opinions from various perspectives, people in employment, people in school etc. I'm at a point in my learning where I feel I want to move towards kind of specialising in either environment…
I'm the project lead for an Unreal Tournament 2007 modification, and I thought this would be a good place to look for talented people to join our small but talented team. Southern Rise is a total conversion modification for Unreal Tournament 2007. It is a project that is filled to the brim with personality and spunk. In…
Hi all! The topic of normal maps seems (pun intended) to come up a lot here, so please excuse me for posting on it again. I recently became a 3D game art student, and I'm mostly self taught at this point. I gave myself the challenge of once and for all figuring out the normal map and AO baking workflow. I'd like to think…
Hey again Polycounters! So since I wrapped up my previous cryengine environment and the school semester that followed, I landed a gig at Insomniac Games! I've been there for about a year now, and it's been loads of fun! I'd like to double that fun with another personal gauntlet in UDK. The Challenge: Make an expansive…
Fellow Polycounters: High Moon Studios (an Activision studio) is hiring an Associate Environment Animator for an as of yet, unannounced current gen (X360/PS3) title using the Unreal 3 Engine. This is a junior / entry level position. Full Time / On-site Location: Carlsbad, CA (about 30 mins north of San Diego) Description:…