Summary: My 1 Year Plan for where I want my Work quality & Portfolio to be in 1 Year from now, lets say 1/1/2015 I've been seeing lots of really amazing Environments, High Quality & Hand Painted and I realize I have none of that on my Portfolio. This is partly due to the fact every time I try to create an Environment my…
Hello all! Some of you may have noticed that we’re advertising for a Lead Artist, and we wanted to spread the word through the Polycount community. Last year we released Everybody's Gone to the Rapture on PS4 and now we're looking towards our next game. We’re a small, fast, passionate team, kind of like a family business…
Hey guys and gals. I recently heard about this art test ArenaNet is doing as part of their application process for hiring new character artists. I want to try for this for two reasons 1- Really really need a job! 2- It would make a great piece to add to my portfolio. heres the link to the info for the test.…
I recently spent a few weeks creating assets for a turn-by-turn physics-based iOS smash-em-up that was just released today, so I can post up all the fun stuff I got to work on! Danglesmash pits you as a Soviet space dog fighting back an alien invasion at the dawn of the space race! I handled a lot of the initial visual…
"The Worldstone's destruction, and Malthael's attempt to erase humanity have left Sanctuary a dystopian battleground, as Nephalem wield their newfound power self-servingly, even as people flock to them, seeking safety from their horrific clash!It is a far cry from the peace Diablo's defeat promised a decade ago!" [on…
I started working on this project a short while ago now, but after a short holiday, now making some real progress so I wanted to set up a thread to show my progress, share some of my workflow and get some feedback along the way. I was recently watching this film, and when a certain scene came up I knew this is what I…
Hey all! Latest screenshots: Old: I've been working on this for a while now but I left it blocked out for ages and only really started work properly on it a couple of weeks ago.. Just thought I'd make a thread to document my progress! I'm using Cryengine as I got fed up of baking the lighting all the time in UDK, and I…
Hey I'm looking for a character artist to make a character that I've been wanted to see in 3d for quite some time. If you are interested please send me your portfolio and/or other work you have done so I can get an idea of what your good with. If I like what I'm seeing I'll message you back and we can start talking about…
Thought I might answer some questions while I'm at it. Noodle!, You're absolutely right about the walls in relation to the other props in the scene, I'm gonna look in what to do about them, I'll probably just redo them and make a low poly that follows the shapes of the hi-poly in a better fashion. About the texture for the…
I guess that's where I see it differently. It is becoming more accessible, not just for programmers, but for everyone. I'm certainly no programmer either, nor do I want to be. But I like where blender is going - even in its alpha state. They are opening it up to the user in a way that is not possible in autodesk apps yet.…