Hi! I want to try this for a while now, creating a stylized 3D character of my favorite anime character. So this is it, a Snow Miku 2015 entry designed by Imuko-san on Piapro (http://piapro.jp/Chuko3939) and this is my progress so far, blocking out the body and dress shape with 7.5 heads scale proportion. the hair is still…
Hello! I have been working on an environment in Unity that is supposed to be a snow scene. The problem is, I am having a hard time with the transition between various objects and snow... Making them look like the snow actually has some volume and that they aren't just stuck on top of the ground. I'm aiming for kind of a…
I have just started working on a new Environment, so I thought I would document the creation of it. I am planning to make an old European style village with this as my main reference. While I am not planning to copy it piece by piece, I am using it as a reference for the layout and the overall "feel" of the scene. I am…
Hi guys, I've been releasing content on this site for awhile now and wanted to promote my eBook on hand-painted texturing for stylized art. (Shameless plug) This short eBook is perfect for anyone wishing to improve their textures or begin learning about hand painted texturing. The Bread and Butter teaches a variety of…
Hi. Here is a character I am working on atm. Its a simple stylized figure and I will give her a sword. I want to make a lowpoly version and rig her. Would be nice to animate the ded teds and the bunny ears with her walk and run cycles. I am also going to try and use planes for the hair. She also needs some basic expression…
This is a sculpt I just started and I am just looking for a little direction in terms of anatomy and stylization. I've been looking at different games such as Asura's Wrath and Magic cards from the Scars of Mirodin set for inspiration but I don't want to push any one way without someone else's opinion or a little critique.…
Hey all ! I have decided to make another Wow fan art. I am going with semi stylized /realistic look. This is currently a wip. Any comments are welcome. Oh and here is the original low poly model in 3d http://www.wowhead.com/transmog-set=640#modelviewer:1+0 Need to add more belts and small details then bones and the chest…
Rouge Duelist | 3d realtime character Excited to show the results of last term's effort! This is my Rouge character for Eric J. Valdes' awesome character class. I really gained a ton of knowledge from Eric week to week. The character is based on a character concept by Juhan Na, who makes great stylized concept arts. I haz…
Hi! My name is Marie-Michelle Pepin and I am an intermediate Character artist. I have 3 years experience in the video game industry, I have worked on big franchises such as skylanders and spider-man. I can work in a wide range or art style going from realistic to very stylized. I uploaded couple image of my latest work you…
Hey guys, I'm doing my first human head model and it's very stylized which I know is a bad way to start but it's for a mod so Anyway, the meshflow doesn't look very pretty to me at all, so if yall have some suggestions I'd be chuffed. After that I shall require help pelt mapping it, cause I tried an the results were str8…