Hey guys, I'm doing my first human head model and it's very stylized which I know is a bad way to start but it's for a mod so
Anyway, the meshflow doesn't look very pretty to me at all, so if yall have some suggestions I'd be chuffed. After that I shall require help pelt mapping it, cause I tried an the results were str8 disastrous.
Mainly just looking for topology crits
PS it's built around this mudbox sculpt my brother made
Replies
there. This is hard on an iPhone lolzords
Bueller?
Bueller?
shame not getting any responses, guess people are too busy
I looked around at other peoples models to get an idea for what I should be aiming for
This is by Mashru Mishu, and while its a realistic head, the topology of the head in the first frame might help.
Also the lower cheek/jaw area, working out some better edge flow so that the loops flow down from the eye and down around the bottom of the jaw.