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Sketchbook: Aaron Quiney

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Axemeister polycounter lvl 8
I have just started working on a new Environment, so I thought I would document the creation of it. 

I am planning to make an old European style village with this as my main reference. 



While I am not planning to copy it piece by piece, I am using it as a reference for the layout and the overall "feel" of the scene. 

I am relatively new when it comes to more realistic environments as I have mostly made low-poly stylized stuff in the past, so any tips would be greatly appreciated! :) 

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  • Axemeister
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    Axemeister polycounter lvl 8
    The first thing I did was to work on the Snow shader. I managed to create two of them in substance designer: A softer one to use as the base snow, and a rough one to use to blend around the edges where the snow has been pushed to the side. After watching hours of UE4 tutorials on Landscape material blending, I finally got it working and this is what I have so far: 





    Next I am going to add this cobblestone I made in Designer into the blend to have a feint path/road showing through the snow:




  • Axemeister
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    Axemeister polycounter lvl 8
    I managed to get the cobblestones to blend in with the Landscape material so that I have a feint path showing through to add in a bit more depth to the world.


  • Axemeister
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